This year’s E3 was spectacularly mediocre, what with many people expecting PS4/Xbox 720 to be unveiled, and they weren’t. Not even Nintendo managed to hype its upcoming Wii U console that well. Nevertheless, a lot of stuff still happened, many new games were shown, and a lot of new information regarding already announced games was revealed. Even if it didn’t meet our expectations, it was still E3… If you’re a gamer, it’s bound to excite you at least a little bit.
Here’s a summary of the happenings at the five major conferences (Microsoft, EA, Ubisoft, Sony, Nintendo), along with my comments. The items in bold are the biggest announcements each company made in the respective conference.
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Recently, pretty big rumours have surfaced regarding Nintendo’s upcoming Wii U console from a Ubisoft developer in Italy. Surely, we’ll get a lot of actually factual information in just a couple of weeks at E3, but why not speculate today, too?
Here’s a list of the important stuff:
- Launch date – November 23rd
- Launch price – between $350 and $450
- Radeon HD 6770 GPU
- DirectX 11 support
- Can run Unreal Engine 4
- 2GB RAM, 560 MB reserved for OS
- Support for 2 touch-screen controllers
- Trigger buttons won’t be analogue
- “New button” has a link to the Wii Vitality Sensor
- Multiple versions of the console given to developers – perhaps hardware is not completely finalised yet
- There will be achievements
- UI will be customisable
- Launch titles from Ubisoft: Rayman Legends, The Avengers, Assassin’s Creed 3, Just Dance 4; Killer Freaks from Outer Space to arrive weeks after launch
- Assassin’s Creed 3 to run at 60 fps at 1080p, compared to 720p on PS3/Xbox 360
- Crytek, EA and Valve are working on Wii U
- Valve working on a digital distribution platform and Portal ports
Most of this is very interesting. I highly doubt Nintendo will go for anything above $350 for the price. With the word out already that Wii U will not be THAT much of an improvement over the other two, a $400 price tag would be a certain recipe for a slow start, unless they manage to convince everyone that Wii U is truly full-fledged next-gen at E3.
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And, without further ado, here is the second part of the list. I hope you enjoy it at least as much as the first!
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Plenty of games shape our life as gamers, and we all have our favourites – some mainstream, some more niche. But there are some games that every self-respecting gamer should know about. You don’t have to like them. You don’t have to even think they’re good. But, as a gamer, you should know about them.
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One cannot avoid the feeling of sadness when a great story ends. In addition to the awe at the conclusion, one feels the bittersweet disappointment that now all the secrets have been unveiled and all the dots – connected. That is how I felt when I finished Metal Gear Solid 4: Guns of the Patriots – the final chapter of my favourite game series. Everything came together nicely, there was nothing more to be added… But Peace Walker proved that wrong.
Game: Metal Gear Solid: Peace Walker
Developer: Kojima Productions
Platforms: PlayStation Portable; PlayStation 3, Xbox 360 (as part of Metal Gear Solid HD Collection)
Releases: 2010 (PSP), 2011 (PS3/Xbox 360), 2012 (PS3/Xbox 360 – Europe)
Metal Gear Solid: Peace Walker is the latest installment in the ground-breaking tactical espionage action series by Hideo Kojima. Built for the PSP, it is superior in every way to its handheld predecessor, Portable Ops, and Kojima himself and his trusty team were the ones working on its development from beginning to end (as opposed to the overseer role Kojima had with Portable Ops). Furthermore, with the game coming to consoles as part of the HD collection (and that was the version I played, too), it proved to be ambitious and well-made enough that one barely sees differences from the full-blown console Metal Gear Solid titles.
Fans of the series will certainly love this one, and even people completely new to it will be pleased. Peace Walker keeps the core gameplay we’ve come to know and love, and also takes some interesting new approaches that help the game feel fresh and exciting even to Metal Gear veterans. And it’s another chapter of the story of Big Boss – one of the most badass, awe-inspiring game characters to have ever existed.
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A rumour has recently surfaced regarding the next PlayStation console, codenamed “Orbis.” The most important points being:
- Is called, or at least carries the working codename, “Orbis”
- Is scheduled for a Holiday 2013 release
- Won’t be backwards compatible with PS3 games
- Will lock new games to a PSN account as an anti-used games measure
- New games can be bought either on Blu-Ray or downloaded
- Current specs are an AMD x64 CPU and AMD Southern Islands GPU
With the rest of the points being either details or expected (such as the release date), the two in bold are the ones I’d like to comment on.
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My name is Vlado and I am an independent video game journalist from Bulgaria. I am a newcomer in the game journalism field, having only written my reviews and articles on several forums on gaming sites like GameFAQs, GameSpot, Backloggery, UnikGamer and Netrunner2k2. Nevertheless, I have always received generally positive feedback regarding my writing and the content of my work. The goal of this project is to have a single point where my materials will be shared, and to establish another independent viewpoint on the gaming world, safe from any influences but my own impressions of games and the industry.
My systems of choice are PC, PS3 and PSP, meaning I will cover games on many systems from NES/Master System to PS3/Xbox 360/Wii. My preferences currently lie with the PlayStation brand, so expect reviews of games on PlayStation systems more often than others. I will comment about games I’m currently playing, write reviews of games I have finished, and occasionally post news and comment on the video game industry as a whole.
I truly hope you enjoy my work. Feel free to leave a comment, if you’d like.