Metro 2033 had always been a title that fascinated me in general, as the post-apocalyptic setting and the Russian feel of the game are just not something you’ll find regularly in games. And recently, user Jinxtah from the Between Life and Games’ forum sang praises for the game, further convincing me to give it a shot soon. Finally, my Easter break (Orthodox Easter was in early May this year) allowed me some free time in my hometown and away from my PS3. I’d already got Metro 2033 from the Humble THQ Bundle a while ago, so it was a matter of downloading and installing it on my computer. Not long after, I was into the world of the Moscow Metro…
Game: Metro 2033
Developer: 4A Games
Platforms: PC, Xbox 360
Original release: 2010
Metro 2033 is based on the novel by Russian author Dmitry Glukhovsky, which, interestingly, was first published on the internet in 2002, chapter by chapter by the author. Only in 2005, after becoming really popular online, was it published as an actual paper book. The game is a first-person shooter, a genre I’m not a particularly huge fan of. But the atmosphere makes it truly one of a kind – the dark, endless tunnels of the Metro are humanity’s last hope, while the surface is a desolate land, where endless nuclear winter and mutants reign, and the air is not breathable. But the hellish post-war creatures do not just stay on the surface, they try to take over the tunnels and destroy the humans. And even in the face of such adversity, humans are not united, there are warring factions and struggle for power among the mere 40,000 survivors living in the Metro. Our hero and his brothers in arms are the only ones who preserve the glimmering hope of our species.
Screenshots in the review have been taken by me during my playthrough. And one important note before I continue – play the game with the Russian voices – I cannot recommend this enough. You can still use English subtitles if you don’t understand the language. The English voices with the thick Russian accent are charming, but… just not the same.
Read full review
“2D Minecraft” is a very short description of Terraria that I’ve heard somewhere… I disliked Minecraft quite a bit when I tried it, it’s one of the recent crazes I just couldn’t understand. But I thought I’d give Terraria a chance. After all, it’s 2D, pixely, it should have some charm, right? Wrong! I downloaded the PSN demo this weekend, and gave it a couple of tries… I was disappointed. The picture you see below has way more charm than the demo itself.
Platforms: PC; PlayStation Network (playable on both PS3 and PS Vita), Xbox Live Arcade
Original release: 2011
Read full impressions
In the last couple of days, I have been absolutely overjoyed with the news coming from the GDC 2013, the Metal Gear Solid V reveal, to be precise. Like everyone assumed, Moby Dick’s The Phantom Pain was just a glorious publicity stunt by Kojima for the inevitable reveal of the next game in the Metal Gear saga. And so, we got the following trailer (with Garbage’s “Not Your Kind of People” playing in the background):
Read full article
Already since the first game, I felt that the Mass Effect series was the grandest undertaking of the current console generation. And now, having finished the trilogy, I am absolutely certain of it. While none of the individual games are perfect, this is one of those cases where the whole is greater than the sum of its individual parts. The vast, detailed universe (actually, that is just the Milky Way galaxy) BioWare have created, with all the different intelligent species, with hundreds of planets, with complex political relationships, is beautiful. Just beautiful. I can only think of a handful of cases in the history of gaming where comparable amounts of effort have been put into crafting a game/series’ universe. And Mass Effect may actually be THE most complex one of all.
Since I first played the game quite a few months after it came out, I couldn’t help expecting a mess of an ending, as that was the almost unanimous opinion among gamers on the internet. However, I can now safely say that those claims are incorrect. Mass Effect 3 provides a very fascinating conclusion, staying true to the principles of the series. It’s natural that there are people who don’t like it, but, given the size of the saga, there is no possible ending that couldn’t have ticked someone off. So fear not, BioWare did NOT mess up with Mass Effect’s ending. It’s a fitting conclusion to the saga.
Game: Mass Effect 3
Platforms: PC, PlayStation 3, Xbox 360; Wii U
Original release: 2012
The third game in the series is another solid entry. Like the second one, it improves on some things in the predecessor, but is then weaker in other aspects. The thrilling struggle against the Reapers and the brilliant finale have Mass Effect easily leapfrog the second game in terms of overall story. Sadly, it doesn’t hold up as far as conversations/development of your teammates goes (even though we are already familiar with a great part of them). Annoying gameplay features from the second game like streamlined stats distribution as opposed to precise, point-by-point growth, and thermal clips (ammo), sadly remain here. Neat things like hacking are completely gone. It was clearly important for BioWare to keep the game tuned for the average gamer and maximise its sales. But those issues still do not detract much from the overall excellence of Mass Effect 3.
Seeing as I played the game on PC, this is another review where I provide my own screenshots.
Read full review
I’ve been skeptical about Metal Gear Rising: Revengeance ever since it was first announced. It was clear that it would be a departure from the Metal Gear (Solid) formula, that it would be an action game about Ninja Raiden cutting people up in Ninja Gaiden style, rather than a Metal Gear game that focuses on stealth. They even changed the name itself from Metal Gear Solid: Rising to Metal Gear Rising: Revengeance – the Solid part disappeared altogether because Kojima wanted to deliver a message to fans – this is NOT a Metal Gear Solid game in anything but the setting and some characters.
After the project was handed over to PlatinumGames, the studio that’s now home to Shinji Mikami, Resident Evil creator, and Hideki Kamiya, director of Devil May Cry and Okami, as well as others from the former Capcom Clover staff, a studio that has already made a name for itself in the action genre (they’re the makers of well-received games like Bayonetta and Vanquish), it was clear that the goal was to create a solid action game in the Metal Gear universe with the new, badass Raiden as the star – nothing more, nothing less.
And, when I received the Zone of the Enders HD collection last week, it was more than clear that the first content I’d tackle would be the Metal Gear Rising: Revengeance demo included on the disc.
Game: Metal Gear Rising: Revengeance
Platforms: PlayStation 3, Xbox 360
Expected release: February 2013
Read full impressions
SEGA like to release their old stuff on PSN/XBLA/Steam lately, making some completely free money off their past work. I was a big fan of SEGA back in the 16-bit era, and, of course, the 2D Sonic games were a major reason for that. Sonic was WAY cooler than Mario in the 2D world, he carried SEGA forward, and that is why the Mega Drive/Genesis was such a success. I never owned a Saturn or a Dreamcast, though, so I had missed on Sonic’s later forays, this time in the 3D world. And while his more recent games have been widely hated (Sonic Generations being a recent exception), the Dreamcast entries Sonic Adventure and Sonic Adventure 2 have always been beloved by the fanbase. Thus, quite curious to see just how good the first 3D Sonics could be in comparison to less popular stuff like Unleashed, which I’d tried a couple of years ago, I recently downloaded the demo of Sonic Adventure 2 on PSN.
Game: Sonic Adventure 2
Developer: Sonic Team
Platforms: Dreamcast, GameCube (Sonic Adventure 2: Battle version), PlayStation Network, Xbox Live Arcade, PC
Original release: 2001
Read full impressions
I occasionally try out demos, mostly on the PlayStation Network. Very rarely has a demo made me buy a game (the awesome early PS3 action-adventure Folklore comes to mind), but they’re a fine addition of the current generation, a real step forward from the years before when we only got demos rarely, through game magazines or the rare inclusions of a highly anticipated game’s demo in a previous game by the same company (think Metal Gear Solid 2′s demo in Zone of the Enders).
With this article, I’m starting a new section of the site, where I’ll share my quick impressions from demos I have found to be notable. And the first one I’ll write about is Retro City Rampage.
Game: Retro City Rampage
Developer: Vblank Entertainment
Platforms: PC, PlayStation Network (playable on both PS3 and PS Vita); Coming soon: Xbox Live Arcade, WiiWare
Original release: 2012
Read full impressions
I know I am almost 2 weeks late with my comments on this, but it only became available to the public after I had gone on vacation. On the event celebrating the 25th Anniversary of the best series in gaming – the Metal Gear series, Kojima showed a breath-taking trailer of the new and upcoming game in the saga – Metal Gear Solid: Ground Zeroes. In the off-chance that you haven’t seen it, here it is:
The most important story bits, with my short comments:
- Cipher references, Paz and Chico have been captured – this means the ties with Peace Walker will be strong
- Big Boss is aging – the game will most likely take place some 8-10 years after Peace Walker
- Young kid in a cage shown – might be Chico, but, considering the game takes place a while after Peace Walker, Chico must’ve grown up! So it must be little Solid Snake! There has been very strong evidence that child Solid Snake will be in the next Metal Gear chapter
- “From FOX, two phantoms were born”, FOX vs. XOF – Big Boss has the FOX logo on his shoulder, while the seemingly bad guys have XOF emblems on their equipment and machinery, in an opposing colour scheme (the fox is also facing right instead of left). Could the quote be referring to The Boss’ legacy, and Big Boss and Zero’s respective takes on it?
- Mysterious man with a burned face, wearing a fedora shown as the likely villain of the game (leader of the XOF guys) – who could it be? Maybe Zero, considering the above thoughts? Or maybe just someone working for him?
- “Army without a nation” still mentioned – Big Boss is probably still working towards his grand mission, even if he is part of FOX (could also be using FOX for his purposes)
- Uses the FOX engine – the new engine Kojima has been talking about for a while now
- Runs on PC with specs comparable to PS3/360 – considering the dated hardware, it looks very impressive – the rain, the visual details, the character models (especially Big Boss)
- PS3 and 360 logos appear at the end – seems like the game will come out on PS3/360, probably as one of the last big titles on those systems. Still, I’m having a hard time buying it – with PS4/720 reportedly launching around the holiday season of 2013, it would make much more sense to develop such a massive game on the new platforms
As a whole, I am impressed… Very impressed, and very excited. I’d like to learn more about Big Boss, about his motives, about how Outer Heaven came to be. This game seems like it will offer a lot, maybe all those details. I am also pleased that Kojima is keeping his word regarding Metal Gear Solid 4 being the end of the saga, chronologically. That way, Metal Gear is keeping its artistic integrity, while still releasing games filling the gap between Solid 3 and the original Metal Gear.
This year’s E3 was spectacularly mediocre, what with many people expecting PS4/Xbox 720 to be unveiled, and they weren’t. Not even Nintendo managed to hype its upcoming Wii U console that well. Nevertheless, a lot of stuff still happened, many new games were shown, and a lot of new information regarding already announced games was revealed. Even if it didn’t meet our expectations, it was still E3… If you’re a gamer, it’s bound to excite you at least a little bit.
Here’s a summary of the happenings at the five major conferences (Microsoft, EA, Ubisoft, Sony, Nintendo), along with my comments. The items in bold are the biggest announcements each company made in the respective conference.
Read full article
This week’s video game theme is Still Alive from Mirror’s Edge – easily one of, if not my favourite game song with vocals. On top of the nice song, you’re also getting a very neat gameplay video. If you haven’t played Mirror’s Edge, you should give it a try. It’s relatively short and very cheap – not much of an investment from your side. The concept is awesome, one of the best new ideas introduced in games in the recent years.
Composers: Arnthor Birgisson, Rami Yacoub
Singer: Lisa Miskovsky
Game: Mirror’s Edge
Song: Still Alive