“2D Minecraft” is a very short description of Terraria that I’ve heard somewhere… I disliked Minecraft quite a bit when I tried it, it’s one of the recent crazes I just couldn’t understand. But I thought I’d give Terraria a chance. After all, it’s 2D, pixely, it should have some charm, right? Wrong! I downloaded the PSN demo this weekend, and gave it a couple of tries… I was disappointed. The picture you see below has way more charm than the demo itself.
Platforms: PC; PlayStation Network (playable on both PS3 and PS Vita), Xbox Live Arcade
Original release: 2011
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Until recently, there was one big hole in my personal Final Fantasy history – the one game from the entries before the series went online that I hadn’t beaten. Final Fantasy VIII was the successor to VII that I knew didn’t live up to the magic of VII at all. I knew about how Squall was a lame protagonist in comparison to Cloud, about the stupid-as-hell “plot twist,” I’d heard of the “Rinoa = Ultimecia” theory. I’d even started the game several years ago, and played the first 2 hours or so, but then gave up, deciding to invest my time into something I’d like more. Now, with the ability to play it on the PSP, I finally went back to this game and filled that gap.
Game: Final Fantasy VIII
Platforms: PlayStation, PC; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 1999
I should say that Final Fantasy VIII entirely lived up to the expectations – nowhere near VII’s league, but nothing incredibly horrendous like its biggest haters would claim. The story and characters are pretty uninspired as a whole (except from a couple of exceptions I’ll mention later), but it makes some interesting gameplay experiments, which ultimately make it easily abusable, but I wouldn’t write them off as bad. It also offers some interesting locations, as most FF games do, and a relatively epic final stretch. After a promising beginning, there are some incredibly ridiculous moments in the story later on, which harm the game’s overall quality big time.
The screenshots in the review have been taken by me.
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SEGA have announced that the release of the highly anticipated Phantasy Star Online 2 in Europe and North America will happen in 2013.
The game is already out in Japan and is accessible to everyone, including people living in the rest of the world, but those of us who do not want to bother with translation guides will have to wait a while for the English release Nevertheless, I am happy that the game was confirmed for the West at all, as there were some rumours floating around that it would remain Japanese-only.
As discussed earlier on “Between Life and Games”, unlike Phantasy Star Online: Blue Burst, the second installment of the PSO series will be free-to-play!
Some of the Phantasy Star Online 2 features:
- Deep sci-fi fantasy universe filled with lush landscapes, extraordinary creatures, and epic adventures
- Revolutionary real-time combat and third-person action with devastating combos and counters to master
- Flexible, class-based leveling system that lets players define their own play-style with distinctive melee, ranged, and magic weapon types
- Randomized maps and unexpected mid-quest encounters that ensure each quest is different for each player
- Deep character creation system with a nearly limitless number of potential appearances
- Three degrees of humanity to experience across three unique races: the versatile Humans, spiritually-powered Newmen, and artificial CAST
I am happy with this news and cannot wait to recreate my FOnewearl and start her new adventure in PSO2!
This year’s E3 was spectacularly mediocre, what with many people expecting PS4/Xbox 720 to be unveiled, and they weren’t. Not even Nintendo managed to hype its upcoming Wii U console that well. Nevertheless, a lot of stuff still happened, many new games were shown, and a lot of new information regarding already announced games was revealed. Even if it didn’t meet our expectations, it was still E3… If you’re a gamer, it’s bound to excite you at least a little bit.
Here’s a summary of the happenings at the five major conferences (Microsoft, EA, Ubisoft, Sony, Nintendo), along with my comments. The items in bold are the biggest announcements each company made in the respective conference.
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