Metro 2033 had always been a title that fascinated me in general, as the post-apocalyptic setting and the Russian feel of the game are just not something you’ll find regularly in games. And recently, user Jinxtah from the Between Life and Games’ forum sang praises for the game, further convincing me to give it a shot soon. Finally, my Easter break (Orthodox Easter was in early May this year) allowed me some free time in my hometown and away from my PS3. I’d already got Metro 2033 from the Humble THQ Bundle a while ago, so it was a matter of downloading and installing it on my computer. Not long after, I was into the world of the Moscow Metro…
Game: Metro 2033
Developer: 4A Games
Platforms: PC, Xbox 360
Original release: 2010
Metro 2033 is based on the novel by Russian author Dmitry Glukhovsky, which, interestingly, was first published on the internet in 2002, chapter by chapter by the author. Only in 2005, after becoming really popular online, was it published as an actual paper book. The game is a first-person shooter, a genre I’m not a particularly huge fan of. But the atmosphere makes it truly one of a kind – the dark, endless tunnels of the Metro are humanity’s last hope, while the surface is a desolate land, where endless nuclear winter and mutants reign, and the air is not breathable. But the hellish post-war creatures do not just stay on the surface, they try to take over the tunnels and destroy the humans. And even in the face of such adversity, humans are not united, there are warring factions and struggle for power among the mere 40,000 survivors living in the Metro. Our hero and his brothers in arms are the only ones who preserve the glimmering hope of our species.
Screenshots in the review have been taken by me during my playthrough. And one important note before I continue – play the game with the Russian voices – I cannot recommend this enough. You can still use English subtitles if you don’t understand the language. The English voices with the thick Russian accent are charming, but… just not the same.
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In the last couple of days, I have been absolutely overjoyed with the news coming from the GDC 2013, the Metal Gear Solid V reveal, to be precise. Like everyone assumed, Moby Dick’s The Phantom Pain was just a glorious publicity stunt by Kojima for the inevitable reveal of the next game in the Metal Gear saga. And so, we got the following trailer (with Garbage’s “Not Your Kind of People” playing in the background):
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One cannot avoid the feeling of sadness when a great story ends. In addition to the awe at the conclusion, one feels the bittersweet disappointment that now all the secrets have been unveiled and all the dots – connected. That is how I felt when I finished Metal Gear Solid 4: Guns of the Patriots – the final chapter of my favourite game series. Everything came together nicely, there was nothing more to be added… But Peace Walker proved that wrong.
Game: Metal Gear Solid: Peace Walker
Developer: Kojima Productions
Platforms: PlayStation Portable; PlayStation 3, Xbox 360 (as part of Metal Gear Solid HD Collection)
Releases: 2010 (PSP), 2011 (PS3/Xbox 360), 2012 (PS3/Xbox 360 – Europe)
Metal Gear Solid: Peace Walker is the latest installment in the ground-breaking tactical espionage action series by Hideo Kojima. Built for the PSP, it is superior in every way to its handheld predecessor, Portable Ops, and Kojima himself and his trusty team were the ones working on its development from beginning to end (as opposed to the overseer role Kojima had with Portable Ops). Furthermore, with the game coming to consoles as part of the HD collection (and that was the version I played, too), it proved to be ambitious and well-made enough that one barely sees differences from the full-blown console Metal Gear Solid titles.
Fans of the series will certainly love this one, and even people completely new to it will be pleased. Peace Walker keeps the core gameplay we’ve come to know and love, and also takes some interesting new approaches that help the game feel fresh and exciting even to Metal Gear veterans. And it’s another chapter of the story of Big Boss – one of the most badass, awe-inspiring game characters to have ever existed.
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