Tagged: final fantasy

Until recently, there was one big hole in my personal Final Fantasy history – the one game from the entries before the series went online that I hadn’t beaten. Final Fantasy VIII was the successor to VII that I knew didn’t live up to the magic of VII at all. I knew about how Squall was a lame protagonist in comparison to Cloud, about the stupid-as-hell “plot twist,” I’d heard of the “Rinoa = Ultimecia” theory. I’d even started the game several years ago, and played the first 2 hours or so, but then gave up, deciding to invest my time into something I’d like more. Now, with the ability to play it on the PSP, I finally went back to this game and filled that gap.

Final Fantasy VIII Cover

Game: Final Fantasy VIII
Developer: SquareSoft
Platforms: PlayStation, PC; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 1999
Territories: All

I should say that Final Fantasy VIII entirely lived up to the expectations – nowhere near VII’s league, but nothing incredibly horrendous like its biggest haters would claim. The story and characters are pretty uninspired as a whole (except from a couple of exceptions I’ll mention later), but it makes some interesting gameplay experiments, which ultimately make it easily abusable, but I wouldn’t write them off as bad. It also offers some interesting locations, as most FF games do, and a relatively epic final stretch. After a promising beginning, there are some incredibly ridiculous moments in the story later on, which harm the game’s overall quality big time.

The screenshots in the review have been taken by me.

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In an extremely anticipated event on February 20th, Sony finally revealed the PlayStation 4 to the public, along with some upcoming games for the system. The system is coming out for the 2013 holiday season, and sports impressive technical specifications and a modified DualShock 4 controller with extra features like a touchpad and a built-in speaker.

PS4 Logo

As I did for last year’s E3 conferences, I have prepared a comfortable bullet-point summary of the major announcements during the conference, in order of appearance.

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I’ve been a Final Fantasy fan for many years now, and, despite the less-than-stellar entries in the last 10 years or so, the series remains dear to me. Games like Final Fantasy VI, VII and Tactics are among the best I’ve ever played, and not even Square’s recent problems can take away from their greatness. It is undoubted that Final Fantasy has plenty of awesome characters, but it’s usually the male ones that get all the attention, with some small exceptions. In this list, I have decided to give some credit to the great female characters in the series. Admittedly, there aren’t as many of them, but they still add a great amount of quality to their games. One of them is even my favourite video game character of all time, and you’ll see her on top of this list.

Top 10 Final Fantasy Girls

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Square Enix have finally put the new Final Fantasy VII PC version up for sale. Sadly, the rumour that it would be up on Steam didn’t hold true. What we do know is that this new version has improved graphics and music compared to the original PC release, though, naturally, it’s far from the full-blown modern-technology remake fans want so much. For a limited time, the game costs just 10 Euros to download, so I highly recommend it to anyone that has not played this masterpiece yet!

Final Fantasy VII Cloud

Official website: http://finalfantasyviipc.com/

Recently, Square Enix registered the FinalFantasyVIIPC.com domain, so we knew they were up to something. Today, thanks to Google’s cache, we have found out what. The PC version of the RPG classic is coming to Steam!

Final Fantasy VII Steam

The Steam version will apparently sport:

  • 36 achievements
  • Cloud saving (get it? :) )
  • “Character booster” option – allowing you to increase HP, MP and Gil values with the click of a button (kind of like the fan-made cheat utilities that modified your save file in the original PC version)

The price is set at €9.99/?7.99.

No release date yet, but we should hear about that soon enough!

Source: http://webcache.googleusercontent.com/search?q=cache:http://dev.finalfantasyviipc.com/en

The page is password-protected now, but just click “Cancel” a few times and the text on the page will load. While nothing about Steam is explicitly mentioned, the fact that there are achievements and cloud saving, coupled with Square Enix already using Steam when selling downloadable PC game copies on its site, leaves little room for doubt.

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Final Fantasy VII Cloud Midgar

Some very interesting facts regarding Final Fantasy VII’s development process came up recently in the Japanese Weekly Famitsu magazine, as part of Final Fantasy VII’s 15th anniversary feature. Here’s the gist (beware of spoilers):

  • There was a discussion about whether to use sprites or polygons for the character models. Sprites was the more popular option, but polygons were eventually chosen so that character movement could be expressed better.
  • SD (Super Deformed) style for character models outside of battle were chosen by Hironobu Sakaguchi, who thought they were necessary to show character’s expressions better
  • Sakaguchi put effort into the battle system and came up with the Materia system
  • Tetsuya Nomura, aside from working on the characters’ designs, also contributed to gameplay, he was the one who came up with the Limit system
  • Zack was added near the end of the development, after the other main characters had been fleshed out
  • Nomura suggested that either Tifa or Aerith die
  • Aerith was to be the sole heroine, Tifa was added later
  • Cloud’s hair was originally slicked back to reduce polygon usage
  • Originally, Sephiroth and Aerith were to be brother and sister
  • Afterwards, Sephiroth was to be Aerith’s first love (eventually, that idea led to the creation of Zack)

Source: http://andriasang.com/con11g/ffvii15/

These are all quite interesting. The sprites vs. polygons argument is visible in what Xenogears, the other big Square game developed in the same period, eventually became – visually, the opposite of FFVII – with sprites for the characters and 3D polygonal environments, as opposed to the polygonal characters in pre-rendered 2D environments seen in FFVII. Square obviously wanted to try the different styles and see which came out better. I’d say both were quite impressive in their own way.

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Xenogears

The time has come for my first review. For such a special occasion, I have chosen one of my favourite games of all time, Xenogears. Before I start, it should be known that my rating scale is in the 0-10 range, with 5 being average. I also do not give high scores very easily – for instance, only about 25 games I’ve played have earned a score of 9 or more in my eyes.

Xenogears

Game: Xenogears
Developer: SquareSoft
Platforms: PlayStation; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 1998
Territories: Japan, North America

Xenogears is a science-fiction RPG by SquareSoft for PlayStation. The main writer and mastermind behind the game is Tetsuya Takahashi, who later also became known for the Xenosaga series and, more recently, Xenoblade Chronicles. The game is considerably long, even for an RPG, taking 60-80 hours to beat. It is a considerable investment of time.

Xenogears is also a complex game. But, even if you are not a big fan of games that make you think, do not let that scare you away. Playing an RPG, one expects a considerable focus on the story. In Xenogears, that is also correct, of course, but things are taken one, no, many steps further.

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