Square Enix have finally put the new Final Fantasy VII PC version up for sale. Sadly, the rumour that it would be up on Steam didn’t hold true. What we do know is that this new version has improved graphics and music compared to the original PC release, though, naturally, it’s far from the full-blown modern-technology remake fans want so much. For a limited time, the game costs just 10 Euros to download, so I highly recommend it to anyone that has not played this masterpiece yet!
Official website: http://finalfantasyviipc.com/
Recently, Square Enix registered the FinalFantasyVIIPC.com domain, so we knew they were up to something. Today, thanks to Google’s cache, we have found out what. The PC version of the RPG classic is coming to Steam!
The Steam version will apparently sport:
- 36 achievements
- Cloud saving (get it? )
- “Character booster” option – allowing you to increase HP, MP and Gil values with the click of a button (kind of like the fan-made cheat utilities that modified your save file in the original PC version)
The price is set at €9.99/?7.99.
No release date yet, but we should hear about that soon enough!
The page is password-protected now, but just click “Cancel” a few times and the text on the page will load. While nothing about Steam is explicitly mentioned, the fact that there are achievements and cloud saving, coupled with Square Enix already using Steam when selling downloadable PC game copies on its site, leaves little room for doubt.
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Some very interesting facts regarding Final Fantasy VII’s development process came up recently in the Japanese Weekly Famitsu magazine, as part of Final Fantasy VII’s 15th anniversary feature. Here’s the gist (beware of spoilers):
- There was a discussion about whether to use sprites or polygons for the character models. Sprites was the more popular option, but polygons were eventually chosen so that character movement could be expressed better.
- SD (Super Deformed) style for character models outside of battle were chosen by Hironobu Sakaguchi, who thought they were necessary to show character’s expressions better
- Sakaguchi put effort into the battle system and came up with the Materia system
- Tetsuya Nomura, aside from working on the characters’ designs, also contributed to gameplay, he was the one who came up with the Limit system
- Zack was added near the end of the development, after the other main characters had been fleshed out
- Nomura suggested that either Tifa or Aerith die
- Aerith was to be the sole heroine, Tifa was added later
- Cloud’s hair was originally slicked back to reduce polygon usage
- Originally, Sephiroth and Aerith were to be brother and sister
- Afterwards, Sephiroth was to be Aerith’s first love (eventually, that idea led to the creation of Zack)
These are all quite interesting. The sprites vs. polygons argument is visible in what Xenogears, the other big Square game developed in the same period, eventually became – visually, the opposite of FFVII – with sprites for the characters and 3D polygonal environments, as opposed to the polygonal characters in pre-rendered 2D environments seen in FFVII. Square obviously wanted to try the different styles and see which came out better. I’d say both were quite impressive in their own way.
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The time has come for my first review. For such a special occasion, I have chosen one of my favourite games of all time, Xenogears. Before I start, it should be known that my rating scale is in the 0-10 range, with 5 being average. I also do not give high scores very easily – for instance, only about 25 games I’ve played have earned a score of 9 or more in my eyes.
Platforms: PlayStation; PlayStation 3, PlayStation Portable, PlayStation Vita (PSOne Classics)
Original release: 1998
Territories: Japan, North America
Xenogears is a science-fiction RPG by SquareSoft for PlayStation. The main writer and mastermind behind the game is Tetsuya Takahashi, who later also became known for the Xenosaga series and, more recently, Xenoblade Chronicles. The game is considerably long, even for an RPG, taking 60-80 hours to beat. It is a considerable investment of time.
Xenogears is also a complex game. But, even if you are not a big fan of games that make you think, do not let that scare you away. Playing an RPG, one expects a considerable focus on the story. In Xenogears, that is also correct, of course, but things are taken one, no, many steps further.
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