On May 21st, Microsoft finally revealed their next-generation console. I, for one, expected that these 3 months between PS4 and the Xbox One’s reveals would be precious time for Microsoft to make some improvements and match the competition. But, if they did make improvements… I don’t want to think how bad it must have been before.
Just like for the PS4 reveal, I have prepared a bullet-point summary of the most important stuff.
Read full article
Another awesome game by EA from the 16-bit era was Skitchin’, which seemed to use Road Rash’s engine. Except you weren’t a biker this time, you were instead on roller blades. An important step towards winning (and where the game’s name was derived from) was grabbing onto the back of a car going your way and holding onto it for as long as you could, allowing you to preserve energy and generally stay out of harm’s way. Skitchin’ had an awesome 16-bit metal soundtrack, and the song I’ve chosen for this week is called “Cheese Grater”.
Composer: Jeff van Dyck
Song: Cheese Grater
The Mega Drive was a really amazing console, and Castlevania wasn’t the only third-party game that rocked. The much smaller then Electronic Arts released a series of three awesome games on the system, called Road Rash. The theme was simple – motorcycle racing, you had to win those races, make cash and buy better bikes with it – so that you can win that harder races that come later. You could steal weapons from the other bikers and use them to make their lives hell. Races were, of course, illegal, and you could get smashed by a car, or get arrested by the patrolling police officers. The three were among the most fun 16-bit games… And every next iteration was better.
The music was quite rad, too. This week, I’ll share with you one of the best themes from the third game, which played during the race taking place in Brazil. Enjoy!
Composers: Michael Bartlow, Ron Hubbard
Game: Road Rash 3
Song: Brazil Stage
Birds of Prey is a flight simulation game released in 1991 for the Commodore Amiga and PC. It was developed by Argonaut Software and published by Electronic Arts. It is my favourite Commodore Amiga flight-sim, and one of the few original games I actually owned.
When you load up the first disk you are treated to what was (back in 1991) one of the best intro movies on the Amiga. I showed this to my friends many times to try and impress them. The intro shows a dogfight between 4 modern fighters and used to remind me of Top Gun.
Read full review
This year’s E3 was spectacularly mediocre, what with many people expecting PS4/Xbox 720 to be unveiled, and they weren’t. Not even Nintendo managed to hype its upcoming Wii U console that well. Nevertheless, a lot of stuff still happened, many new games were shown, and a lot of new information regarding already announced games was revealed. Even if it didn’t meet our expectations, it was still E3… If you’re a gamer, it’s bound to excite you at least a little bit.
Here’s a summary of the happenings at the five major conferences (Microsoft, EA, Ubisoft, Sony, Nintendo), along with my comments. The items in bold are the biggest announcements each company made in the respective conference.
Read full article
Recently, pretty big rumours have surfaced regarding Nintendo’s upcoming Wii U console from a Ubisoft developer in Italy. Surely, we’ll get a lot of actually factual information in just a couple of weeks at E3, but why not speculate today, too?
Here’s a list of the important stuff:
- Launch date – November 23rd
- Launch price – between $350 and $450
- Radeon HD 6770 GPU
- DirectX 11 support
- Can run Unreal Engine 4
- 2GB RAM, 560 MB reserved for OS
- Support for 2 touch-screen controllers
- Trigger buttons won’t be analogue
- “New button” has a link to the Wii Vitality Sensor
- Multiple versions of the console given to developers – perhaps hardware is not completely finalised yet
- There will be achievements
- UI will be customisable
- Launch titles from Ubisoft: Rayman Legends, The Avengers, Assassin’s Creed 3, Just Dance 4; Killer Freaks from Outer Space to arrive weeks after launch
- Assassin’s Creed 3 to run at 60 fps at 1080p, compared to 720p on PS3/Xbox 360
- Crytek, EA and Valve are working on Wii U
- Valve working on a digital distribution platform and Portal ports
Most of this is very interesting. I highly doubt Nintendo will go for anything above $350 for the price. With the word out already that Wii U will not be THAT much of an improvement over the other two, a $400 price tag would be a certain recipe for a slow start, unless they manage to convince everyone that Wii U is truly full-fledged next-gen at E3.
Read full article