Metro 2033 had always been a title that fascinated me in general, as the post-apocalyptic setting and the Russian feel of the game are just not something you’ll find regularly in games. And recently, user Jinxtah from the Between Life and Games’ forum sang praises for the game, further convincing me to give it a shot soon. Finally, my Easter break (Orthodox Easter was in early May this year) allowed me some free time in my hometown and away from my PS3. I’d already got Metro 2033 from the Humble THQ Bundle a while ago, so it was a matter of downloading and installing it on my computer. Not long after, I was into the world of the Moscow Metro…

Game: Metro 2033
Developer: 4A Games
Platforms: PC, Xbox 360
Original release: 2010
Territories: All
Metro 2033 is based on the novel by Russian author Dmitry Glukhovsky, which, interestingly, was first published on the internet in 2002, chapter by chapter by the author. Only in 2005, after becoming really popular online, was it published as an actual paper book. The game is a first-person shooter, a genre I’m not a particularly huge fan of. But the atmosphere makes it truly one of a kind – the dark, endless tunnels of the Metro are humanity’s last hope, while the surface is a desolate land, where endless nuclear winter and mutants reign, and the air is not breathable. But the hellish post-war creatures do not just stay on the surface, they try to take over the tunnels and destroy the humans. And even in the face of such adversity, humans are not united, there are warring factions and struggle for power among the mere 40,000 survivors living in the Metro. Our hero and his brothers in arms are the only ones who preserve the glimmering hope of our species.
Screenshots in the review have been taken by me during my playthrough. And one important note before I continue – play the game with the Russian voices – I cannot recommend this enough. You can still use English subtitles if you don’t understand the language. The English voices with the thick Russian accent are charming, but… just not the same.








